Connect with us

Published

on

video game industry carbon footprint revealed

Contrary to the instant fun it provides, the gaming industry has been slow to acknowledge that developing and playing video games uses a lot of energy and generates emissions responsible for climate change. A researcher revealed the gaming industry’s carbon footprint, standing at over 81 million tonnes of emissions in 2022. 

Dr. Benjamin Abraham, a digital games researcher and founder of AfterClimate, closely evaluates how the gaming industry tackles climate change. He publishes an annual progress report on the industry’s net zero ambitions in his ‘Net Zero Snapshot 2023’.

The Gaming Industry’s Carbon Footprint 

Abraham estimates that the $180+ billion video game industry consumes energy and produces carbon emissions comparable to the global film industry. 

His conservative estimates revealed that the gaming industry’s carbon footprint stands at 81 million tonnes of CO2, but it doesn’t specifically break down how much is emitted by video gaming alone. The estimation shows how much video games and the big tech companies emitted last year, which is even larger than what many small countries emit.

The data included 35+ global games and tech companies, with around $1.2 trillion in revenues in 2022. Tencent, Microsoft, Apple, Sony, and Google account for the majority of the total emissions.

34 largest video game companiesTaking those 5 big tech companies out of the equation, the other companies reported >7 million tonnes in 2022. Including the absolute minimum of the total emissions of companies that didn’t disclose data, the researcher estimated >14 million tonnes of CO2

Thus, video game companies alone were responsible for these carbon emissions, about 14 Mt CO2. That amount is about the same as what the country of Estonia emitted in 2021.

The analysis didn’t even account for other sources of emissions, particularly falling under Scope 3 emissions. These include activities outside the video game companies’ or developers’ control, such as manufacturing consoles and computer hardware, powering servers, and flying developers or executives for meetings and conferences. 

One of the most notable findings in Abraham’s 2023 report is that the gaming industry’s carbon emissions were up globally. Out of the 34 largest game companies, only 3 were able to reduce their carbon footprint in 2022. 

  • Tencent – 13.73% down
  • Apple – 11% down
  • Nintendo – 2.95% down

What Video Game Companies Are Missing Out

The report also highlighted a more secretive issue in the industry – most companies aren’t diligent at disclosing Scope 3 emissions. “Use of sold products” emissions, which fall under Category 11 of the GHG Protocol, is specifically missing. That includes energy from the use of a gaming device, such as Xbox or PlayStation, or a computer or smartphone. 

Gamers generate Scope 3 emissions, which account for about 10-90% of the total Scope 3. Let’s take the example of Ubisoft, one of the world’s largest game studios. Of the company’s total annual CO2 emissions, only as much as 10% is from their direct operations. The remaining footprint breaks down to 10-15% for game distribution, 40% for game device production, and 40% for gamers.

Microsoft estimates that the average gamer using a high-performance gaming device emits 72 kilograms of CO2 per year. In the United States, gamers emit 24 million tons of CO2 each year, data according to Project Drawdown. Globally, 3+ billion people, or 40% of the world’s population, are playing video games.

For other companies, Scope 3 is most often not included in disclosures as they’re not mandatory, only optional, for now.

Scope 3 emissions in video game companies disclosure
The extent of Scope 3 disclosures. Source: AfterClimate Game Industry Net Zero 2023 Snapshot

The 2023 snapshot suggests that video game companies are still not up to the standards of disclosing their emissions data as shown above. However, there has been a significant shift in the industry’s approach to the climate crisis in the recent years.

What Sustainable Game Leaders Are Doing

Reports show a growing number of video game developers who take into account the climate impact of their games. Indie video game developers, in particular, are taking the matter into their own hands. They advocate for a more sustainable game development that reduces their impact on the planet. 

For instance, indie game developers like Hannah Nicklin of Die Gute Fabrik studio, are proactively accounting for their carbon footprint. By doing so, the developer is providing the gaming community some ways to tackle their carbon footprint, which is crucial to bringing the industry to net zero, Dr. Abraham said. He particularly noted that:

“As more and more businesses start to do this, it starts to have this amplification effect on the whole industry where we just set this expectation that, yes, we’re going to pay attention to our emissions.”

Nicklin’s indie gaming studio emitted only about 47 tonnes of CO2 per year per employee. This figure represents only 0.000058% of the total emissions of the largest game companies worldwide. 

carbon emissions of gaming industry per employee

Each of those big companies have set their own net zero emissions targets, employing different strategies. Some are opting for offsetting or buying clean energy credits to negate their fossil fuel consumption. Microsoft and Apple, in particular, are investing significantly in carbon removals to offset their emissions. 

But they’re also proactively innovating how they can reduce their gaming emissions directly. 

For example, Microsoft developed the Xbox Developer Sustainability Toolkit that guides developers to clean up the game’s performance and look for areas for energy savings. Decreasing resolution and frames-per-second in pause screens or menus could save up up to 55% of energy use.

Other gaming companies like Nintendo and Sony had also expressed intent to reduce their carbon emissions. But their sustainability and net zero pledges lack specific strategies on how they’re going to address video game related footprint.

Despite the gaming industry’s significant carbon emissions, recent initiatives by independent developers and major companies signal a promising shift towards more sustainable practices. This development underscores the need for greater transparency and concerted action to address the industry’s environmental impact.

The post How Much Carbon Do Video Games Emit? Industry’s CO2 Footprint Revealed appeared first on Carbon Credits.

Continue Reading

Carbon Footprint

Insetting vs Offsetting: Which Actually Counts Toward Your Scope 3 Targets

Published

on

The accounting differences that decide whether your nature investment shows up in inventory, in BVCM, or nowhere at all.

The question reaches a procurement team about three weeks before the next sustainability committee meeting. Someone has read about insetting. Someone else has just signed off on an offset purchase. The CSO wants to know if the two are interchangeable. The answer is no, and the GHG Protocol Land Sector and Removals Standard is the reason why.

This article walks through what each term means at audit-grade specificity, what the standards actually say about how each gets counted, and how to decide which tool fits which target. The insetting vs offsetting question is one of the most-searched in corporate climate strategy, and one of the most poorly answered. By the end of this piece, you should be able to brief a committee on the difference without notes.

The two definitions, in plain English

Offsetting means buying carbon credits generated outside your value chain and retiring them against your residual emissions. The reduction happens somewhere else, financed by you, and the credit is the receipt.

Insetting means investing in emission reductions or removals inside your own value chain, typically with suppliers, where the reduction is directly linked to the products and services you buy. The reduction happens inside the boundary of your Scope 3 inventory, and the accounting treatment is fundamentally different.

The shorthand from the University of Oxford’s Nature-based Insetting Initiative is useful: insetting is what you do with the supply chain you have; offsetting is what you do with the supply chain you do not have.

What the GHG Protocol Land Sector Standard actually says

The GHG Protocol Land Sector and Removals Standard, finalised in 2024 after a multi-year pilot, sets the rules for how land-based emission reductions and removals enter corporate inventories. The Standard distinguishes between inventory accounting (Scope 1, 2, and 3) and project or intervention accounting (a separate methodology for crediting).

For insetting, the practical implication is that supplier-level interventions, when properly measured and attributed, can reduce your Scope 3 category 1 (purchased goods and services) emissions in your inventory. The reduction is not a credit retired against the inventory; it is a lower inventory number, period.

For offsetting, the credit is retired separately. It can be reported as a contribution toward a net-zero claim under the SBTi Beyond Value Chain Mitigation framework or as part of a VCMI Carbon Integrity claim, but it does not lower the inventory number.

A practical consequence: if your Science Based Target requires a 50% absolute reduction in Scope 3 emissions by 2030, insetting moves you toward the target. Offsetting does not. This single point of difference reshapes the procurement decision.

When insetting counts toward Scope 3 (and when it does not)

Insetting counts toward Scope 3 only when several conditions are met:

  • The intervention must occur with an entity in your value chain.
  • The emissions reduction or removal must be measured against a defensible baseline.
  • The reduction must be attributed to your share of that supplier’s output, not double-counted with other buyers.
  • It must follow the inventory accounting rules in the GHG Protocol Land Sector Standard, not the project accounting rules used to generate credits.

The most common failure mode is double counting. If your supplier sells the same reduction as a credit on the voluntary market and also reports it to you as a Scope 3 reduction, the math breaks. The Standard requires you to address this risk, typically by purchasing and retiring the supplier-issued credit as part of your inventory or by contractual provisions that prevent the supplier from selling the reduction twice.

When insetting does not count toward Scope 3: when the intervention sits with a supplier you do not buy from, when the baseline is not defensible, when the attribution is unclear, or when the documentation does not survive audit. Those cases default to Beyond Value Chain Mitigation, which is still useful but operates on a different ledger.

The procurement and supplier engagement question

Insetting is harder than offsetting. That is the unfashionable truth most buyers eventually confront. Offsetting is a transaction; insetting is a relationship.

To run an insetting program, you need supplier mapping precise enough to know which farms or facilities sit at which Scope 3 boundary. You need an engagement model that gets suppliers to participate, which usually requires multi-year commitments and shared economics. You need an MRV architecture that measures the right things and produces audit-ready documentation. And you need a contractual structure that prevents double counting and protects both sides.

The trade-off you receive in return is significant. Reductions count against your inventory rather than your residual. Supplier relationships deepen, which protects sourcing continuity. Yield and quality improvements often follow regenerative interventions, which reduces your input cost over time. And the regulatory file, under CSRD, CSDDD, EUDR, and the SBTi FLAG Guidance, is materially stronger.

Choosing the right tool for the right target

A practical decision rule. If your target is a science-based Scope 3 reduction and you operate in a FLAG sector or source FLAG commodities, insetting is the structurally correct tool. If your target is a net-zero claim that includes neutralising hard-to-abate residual emissions outside your value chain, BVCM via high-integrity offsets is the structurally correct tool. Most companies with material Scope 3 exposure need both, in different proportions, sequenced over time.

The sequencing matters. Insetting takes longer to stand up but produces a permanent reduction in the inventory. Offsetting can be transacted faster but does not change the inventory and now sits under tighter claim restrictions. Treat them as complementary tools with different jobs, not as substitutes. The Accountability Framework Initiative and the IUCN Global Standard for Nature-based Solutions both provide useful guardrails for the insetting side, with biodiversity, human rights, and benefit-sharing requirements that go beyond carbon math.

If you are mapping a Scope 3 reduction roadmap and need to scope which interventions count toward your inventory versus which sit in Beyond Value Chain Mitigation, the carbon and sustainability experts at Carbon Credit Capital can help you structure a nature-based supply chain investment program that fits your FLAG exposure, your target architecture, and your audit horizon. Schedule a consultation.

Continue Reading

Carbon Footprint

Net zero needs nature: a carbon credit guide

Published

on

Net zero is often described as a balancing act: cut what you can, account for the rest, and reach zero on the ledger. That framing is useful, but it leaves something out. It treats every tonne of carbon as interchangeable and every route to zero as equally sound, while the science tells a more specific story.

Continue Reading

Carbon Footprint

Deforestation in Malawi: causes and solutions

Published

on

Malawi has lost a striking share of its forests over the past three decades. Woodlands that once covered well over a third of the country now cover less than a quarter, and the pressure on what remains is increasing. Behind those figures sit two practical questions: what is driving the loss, and what reverses it?

Continue Reading

Trending

Copyright © 2022 BreakingClimateChange.com