The metaverse, a virtual world where people can interact with each other and their surroundings, is still in its early stages, but it’s already evolving rapidly.
Here’s a compilation of data on metaverse users, paired with visual insights:
Global User Base:
- 400 million active metaverse users worldwide (as of 2023)
- Estimated to reach 5 billion by 2030
- Roblox boasts the largest user base, with 230 million active users
- Minecraft follows with 165 million, Fortnite with 85 million, and Meta’s Horizon Worlds with 300,000 active users monthly
Age Demographics:
- 51% of users are under 13 years old
- 13-17 year-olds make up 22% of users
- 18-24 year-olds account for 13%
- Adults 25 and older represent 14%
Gender Distribution:
- Males make up the majority (64%) of metaverse users
- Females account for 36%
Time Spent:
- Average user spends 3 hours per day in the metaverse
- 35% of users spend over 4 hours per day
Activities:
- Gaming is the most popular activity (80%)
- Socializing (60%)
- Shopping (40%)
- Attending virtual events (30%)
- Working or attending school (20%)
Devices Used:
- Smartphones (55%)
- PCs (40%)
- VR headsets (15%), projected to increase significantly
Geographic Distribution:
- North America has the largest share of metaverse users (38%)
- Asia-Pacific (35%)
- Europe (22%)
- Latin America (5%)
- Africa and Middle East (1%)
Key Takeaways:
- The metaverse is still in its early stages, but it’s already attracting a significant and diverse user base.
- Young people are the most active users, but adults are increasingly engaging as well.
- Gaming is currently the primary driver of metaverse adoption, but other activities are gaining popularity.
- The use of VR headsets is expected to grow rapidly, leading to more immersive experiences.
- The metaverse has the potential to transform many aspects of our lives, from social interaction to education, work, and commerce.
1. Hyper-real Immersion:
- Haptic Feedback and Sensory Augmentation: VR gloves and suits are incorporating advanced haptic technology, allowing users to feel virtual textures, pressure, and even temperature changes. Imagine the thrill of scaling a virtual mountain and feeling the wind whipping through your hair or the satisfying crunch of snow under your boots.
- Omnidirectional Treadmills and Motion Capture: These technologies enable natural movement within the metaverse, eliminating the need for static controllers. Picture yourself dodging virtual bullets by physically ducking or sprinting across a vast virtual landscape.
- Biometric Integration and Brain-Computer Interfaces (BCIs): Future iterations might monitor vital signs and brain activity to personalize and enhance the immersive experience. Imagine adjusting the virtual environment based on your emotional state or controlling in-game objects with your thoughts.
2. The Rise of Web3 and Decentralization:
- Play-to-earn and the Metaverse Economy: Blockchain-based games in the metaverse allow users to earn cryptocurrency through gameplay and virtual asset ownership. This is creating a thriving virtual economy with real-world value.
- DAO-powered Governance and Community Ownership: Decentralized Autonomous Organizations (DAOs) could govern metaverse communities, allowing users to vote on decisions and shape the development of the virtual world.
- Data Ownership and Privacy: Blockchain technology empowers users to control their data and digital assets within the metaverse, potentially mitigating concerns about data privacy and corporate control.
3. Beyond Gaming:
- Metaverse Education and Training: Immersive virtual environments can revolutionize education and training, providing interactive and engaging learning experiences that cater to diverse learning styles. Imagine dissecting a virtual frog in biology class or practicing surgery in a simulated operating room.
- Virtual Workspaces and Collaboration: The metaverse could offer enhanced remote work and collaboration options, with virtual offices and meeting rooms facilitating real-time interactions and team building even when physically apart.
- Metaverse as a Platform for Creativity and Expression: From building virtual art galleries to hosting live music events, the metaverse provides a new frontier for artists, musicians, and other creative individuals to showcase their work and connect with audiences around the world.
4. Focus on Ethical Considerations:
- Digital Divide and Accessibility: Ensuring equitable access to the metaverse for individuals with disabilities and those from underprivileged backgrounds will be crucial to prevent further digital divides.
- Mental Health and Addiction: Potential risks like social isolation and virtual addiction in the metaverse necessitate responsible development and user education.
- Content Moderation and Safety: Robust AI and community-driven moderation systems will be needed to address issues like harassment, hate speech, and misinformation within the metaverse.
These are just a few examples of how these trends are shaping the future of the metaverse. As technology advances and communities develop, the possibilities for creating a truly immersive, interactive, and impactful virtual world are endless. It’s an exciting time to be a part of this evolving landscape!
I hope this deeper dive provides a more comprehensive understanding of these key trends and their potential implications. Feel free to ask any further questions or point me towards specific aspects you’d like to explore in more detail.
https://www.exaputra.com/2023/12/deep-dive-into-four-trends-shaping.html
Renewable Energy
Explaining Our Role in the Universe to Young People
At left, we have the words of American planetary scientist Dr. Carolyn Porco, who explores the outer Solar System, beginning with her imaging work on the Voyager missions to Jupiter, Saturn, Uranus and Neptune in the 1980s.
FWIW, I don’t take the same tack. As a guy who’s done his fair share of tutoring young people in science, and who has also raised two kids, I’ve had to deal with the issue a great many times.
When someone wants me to tell them what happens when we die, I ask, “Do you want to know what scientists have learned about the universe as it applies here, or what the believers in an all-powerful God think? I’m happy to explain the ideas of both of of them.”
Normally, at this point, the kid (understandably) wants to change the subject, which is just fine with me.
Renewable Energy
Killing EV Tax Credits Will Hurt American Workers
The global auto market grew by 25% in 2024, and nearly one in five cars sold globally is now electric. A record 1.3 million EVs were sold in the US, a 7.3% year-over-year increase that outperformed the 2% increase in nationwide sales of gas vehicles. Automakers are offering an increasing number of EV models to compete in this rapidly expanding global marketplace.
To ensure that American workers benefit from this global growth, Congress should preserve existing EV manufacturing and consumer tax credits and ensure that automakers build these EVs and batteries in the US. These credits have already unleashed over $215 billion in announced private-sector EV and battery investments and created 238,000 jobs.
If you think this economic boom doesn’t apply to the Southeast, think again. Over the past two years, the Southeast has emerged as the nation’s leading EV and battery manufacturing region, accounting for 38% of the nation’s investments and 31% of anticipated jobs. These investments deliver economic development and employment, especially to our region’s rural communities.
- Topping the list of rural economic development is Toyota’s $13.9 billion battery manufacturing facility in Randolph County, North Carolina. The facility is expected to create 5,100 jobs and is the nation’s highest clean energy investment.
- Hyundai has made the second-largest regional investment at its battery manufacturing and EV assembly plant in Bryan County, Georgia. That investment tops $6 billion and is expected to create 3,400 jobs. It has had a massive ripple effect, with Hyundai suppliers announcing more than $2.7 billion in investments and an anticipated 6,900 jobs across the state.

Manufacturing and Consumer Tax Credits Work Together
The manufacturing and consumer tax credits were designed to complement one another by expanding domestic EV and battery manufacturing, creating American jobs, securing domestic supply chains, and encouraging EV adoption.
Eliminating either the manufacturing or consumer incentives will undermine these goals.
Manufacturing tax credit incentivizes companies to expand and relocate operations in the US, securing domestic supply chains and creating American jobs. Consumer tax credits provide up to $7,500 for new and $4,000 for used EVs and help consumers and fleet operators switch to EVs. The critical hitch is this: Consumer credits are only good on EVs that meet domestic critical mineral, battery, and assembly requirements. This further incentivizes automakers and battery producers — both American and foreign — to build manufacturing capacity here in the United States.
Eliminating the manufacturing tax credit will create uncertainty and chill private sector investments in our region and nationwide. Similarly, if the consumer tax credit is eliminated, incentives for automakers to assemble EVs and source batteries in America, by American workers, will disappear.
Researchers from Princeton University’s REPEAT Project recently determined that without the consumer EV tax credit, “EV sales in the US could decrease 30% by 2027 and nearly 40% by 2030. Such a slowdown could lead to 100% of planned expansions of US EV assembly plants being canceled, and could make 29% to 72% of US battery-manufacturing capacity redundant, according to the study. Factories that are idled—or never built in the first place—mean fewer jobs. And based on the distribution of current EV-related manufacturing projects, red states could be hit the hardest.”
In the Southeast, Representative Buddy Carter in GA’s 1st District supports maintaining EV and battery manufacturing momentum. Hyundai’s plant is located in his district. Use the button below to tell Rep. Carter to keep fighting for advanced auto manufacturing jobs in Georgia and beyond.
Meanwhile, Chinese brands, which account for half of all EVs sold globally and 80% of the world’s lithium-ion battery production, would be thrilled to see the end of America’s EV and battery manufacturing renaissance.
Congress, particularly Republican senators and representatives from districts with investments and jobs at stake, must understand that eliminating the tax credits will weaken domestic EV and battery production and the domestic EV market, thereby delivering the global EV market to Chinese automakers and battery producers, and undercutting American workers and undermining America’s supply chain security.
Congress should prioritize strengthening the American auto sector’s ability to compete globally, securing America’s supply chains, and protecting American jobs. Federal tax credits are helping us catch up in the international EV race by incentivizing American automakers to expand EV manufacturing and global auto and battery manufacturers to invest in America. Killing the tax credits will all but ensure that Chinese companies win and American workers, including nearly 74,000 in the Southeast, lose.
The post Killing EV Tax Credits Will Hurt American Workers appeared first on SACE | Southern Alliance for Clean Energy.
Renewable Energy
Energy-Efficient Solutions for Healthcare Facilities
-
Greenhouse Gases10 months ago
嘉宾来稿:满足中国增长的用电需求 光伏加储能“比新建煤电更实惠”
-
Climate Change10 months ago
嘉宾来稿:满足中国增长的用电需求 光伏加储能“比新建煤电更实惠”
-
Climate Change1 year ago
Spanish-language misinformation on renewable energy spreads online, report shows
-
Climate Change Videos1 year ago
The toxic gas flares fuelling Nigeria’s climate change – BBC News
-
Climate Change1 year ago
Why airlines are perfect targets for anti-greenwashing legal action
-
Carbon Footprint11 months ago
US SEC’s Climate Disclosure Rules Spur Renewed Interest in Carbon Credits
-
Climate Change1 year ago
Farmers turn to tech as bees struggle to pollinate
-
Climate Change1 year ago
Clouds now contains plastic, contaminating ‘everything we eat and drink’