Quick Key Facts
- Eight million tons of plastic reaches our oceans annually. The top plastic marine debris items are cigarette butts, food wrappers, beverage bottles and lids.
- Ocean currents pull plastic into convergence zones called “gyres” that form patches of waste at their centers. The largest is the Great Pacific Garbage Patch, which is twice the size of Texas.
- Plastic is a major threat to aquatic life, killing 100 million marine animals per year.
- Plastic waste degrades quickly in the ocean — especially along shorelines — and sheds microplastics into marine environments.
- Rivers act like arteries, conveying huge amounts of waste to oceans. Just 1,000 rivers are responsible for 80% of all ocean plastic.
- Various technologies are being employed to clean up ocean plastic: Seabin vacuums in litter and microplastics; Wasser 3.0 swirls hybrid silica gels in a vortex to form microplastic agglomerates; the Great Bubble Barrier pushes plastic to the surface of Amsterdam’s canals using air bubbles.
- The Ocean Cleanup is one of the most well-known cleanup efforts in the ocean, primarily targeting the Great Pacific Garbage Patch. The organization aims to eliminate 90% of floating plastic in the oceans by 2040.
- Cleanup efforts have been criticized for their impact on marine ecosystems, particularly the neuston floating on the ocean’s surface and the fish trapped in plastic-catching nets.
Ocean Plastic: The Basics

The Earth’s oceans are teeming with life — and with plastic. In fact, by 2050, it’s expected that there will be even more plastic in the ocean than fish.
Adding to the 150 million tons already in marine environments, eight million tons of plastic reaches our oceans every year. While the Ocean Dumping Ban Act of 1988 (also known as the Marine Protection, Research, and Sanctuaries Act) banned dumping waste directly into the ocean in the United States, waste still makes its way into waterways through illegal dumping and other means. Without proper systems worldwide for handling and disposing of waste, it can easily end up in rivers and eventually make its way into the ocean. In coastal areas especially, rainwater can flush litter into storm drains and eventually into the ocean.
Of the 380 million tons of plastic produced every year, 50% is single use products, much of which makes its way into oceans. Some top marine debris items, according to NOAA, are cigarette butts, food wrappers, plastic beverage bottles and lids.
Great Pacific Garbage Patch
When plastic makes its way into the ocean, some of it is pulled by ocean currents to consolidate in specific areas forming “patches” at their centers. There are five of these convergence zones, called “gyres” — one in the Indian Ocean, two in the Atlantic Ocean and two in the Pacific Ocean — and they are often the focus of large-scale ocean cleanup efforts. The Great Pacific Garbage Patch is one of the largest and most well-known patches, and is located in the North Pacific Gyre between Hawaii and California. The patch is 1.6 million square kilometers: 2x the size of Texas and 3x the size of France. Within it are an estimated 1.8 trillion pieces of plastic; some are macroplastics — like cigarette butts, medical waste, plastic bags and bottles, abandoned fishing gear, etc. — but the majority of the debris is made up of microplastics. Overall, the majority (by count) of plastic pieces in the garbage patches consists of those smaller than 5mm in size.
A common misconception of these gyres and patches within them is that they’re just giant, floating mats of garbage. In reality, a lot of the waste floats below the surface of the water, and there are different concentrations throughout the patch itself — so some parts of it just look like regular ocean from above.
Why Is Ocean Plastic a Problem?
Ocean-bound plastic is expected to triple by 2040 if drastic action isn’t taken to reduce both our consumption and our waste management practices. Once plastic reaches the ocean, it causes serious harm to marine life and can impact global economies like fisheries and wildlife tourism.
Microplastics

Since the early 2000s, scientists have become aware of the presence of microplastics in oceans, although they’ve lingered in these marine ecosystems since the 1960s. Microplastics are tiny plastic fragments of five millimeters or less in diameter. “Primary” microplastics were created at that size for products like microbeads and plastic fibers used in synthetic fabrics, while “secondary” microplastics form from larger pieces of plastic as they degrade in the environment under the forces of water, wind and UV rays. Microplastics are ubiquitous in our environment now and are found virtually everywhere on Earth, from the deepest trenches of the ocean, to the highest mountains, to the air and water we take into our bodies. In the top foot of seawater alone, it’s estimated that between 82 and 358 trillion plastic particles (about 2.4 to 10.8 billion pounds) are floating.
Microplastics are particularly an issue in oceans, where they degrade more easily and are readily ingested by wildlife — so when plastics enter the ocean, they will eventually shed microplastics as they break down. Because these tiny plastic fragments aren’t filtered out by current sewage technology, removing plastic from the ocean (and preventing it from entering in the first place) is crucial to mitigating the impact of microplastics on marine environments.

Threats to Marine Life and Ecosystems

It’s not hard to imagine that millions of pieces of plastic would disrupt natural ecosystems, fundamentally changing their makeup and impacting the species that depend upon them. In all, plastic kills more than 100 million ocean animals per year. Marine life gets entangled in ghost fishing gear like abandoned nets, or other plastic items like grocery bags and six-pack rings. They ingest it too — almost all seabirds on Earth have eaten plastic, as well as half of sea turtles. Filling their stomachs with debris can cause these animals to die of starvation or suffer from internal injuries. Furthermore, debris in these patches can even transport species to other locations — including crabs, algae and barnacles that attach to the plastic — and might become invasive when they settle in new areas.

Economic Impacts
Along with their environmental toll, ocean plastics also pose a threat to global economics. It makes ecosystems less resilient by altering biodiversity and other conditions, especially when connected with other stressors like ocean acidification and rising temperatures. Thus, plastic diminishes the ability of marine ecosystems to provide ecosystem services — that is, the beneficial services that ecosystems provide us with, such as carbon storage and climate regulation, recreational opportunities/tourism, waste detoxification, pest and disease control and a source of food for humans. When an ocean is functioning normally, it provides us with these positive (and profitable) ecological functions. It’s estimated that in 2011, marine ecosystem services created value for society of about $49.7 trillion a year — but due to marine plastic, there has been a 1-5% decline in overall ecosystem services, which equates to about $500 billion to $2,500 billion in value lost.

Scallops at an aquaculture farm in Tongoy Bay, Chile. Maria Valladares / NOAA OAR 2014 Photo Contest
The aquaculture industry is especially at risk. Plastic in marine environments can reduce the efficiency of fisheries and threaten fish populations that people depend on for food. Seafood is a principal source of animal protein for humans, and makes up over 20% of food intake by weight for 19% of the global population.

Tourism/recreation is another huge industry that depends on thriving marine ecosystems. Not only does environmental and wildlife tourism provide opportunities for enjoyment and fulfillment all over the globe, but it is also a multi-billion dollar sector that many economies depend on. Losing species that rely on impacted marine environments could mean fewer opportunities for enjoyment, and thus a loss of that crucial income. Species also have cultural value to humans; there is evidence that humans psychologically benefit from merely knowing that marine animals exist in their lives and will continue to live there.
Current Ocean Cleanup Technology
Amidst this gargantuan influx of ocean plastic, new technological innovations have begun targeting marine waste and finding effective ways to both remove it from natural environments and prevent it from ending up there in the first place.
Seabin V5
Seabin V5, launched in Australia in 2015, has set an ambitious target to clean 100 cities of marine debris by 2050. This innovative solution is primarily designed to operate in calm water, like harbors and marinas. As the name implies, the Seabin functions as a floating receptacle, collecting litter floating on the water’s surface as well as substances like oil, fuel and detergents. The device operates akin to a vacuum, drawing in water and catching waste materials, including microplastics. The collected waste is then retained, while the water is filtered and then sent back into the ocean. The potential of Seabin to address plastic pollution in still water is substantial, with projections anticipating the capture of about 90,000 plastic bags per year.
FRED
Developed by the San Diego-based nonprofit Clear Blue Sea, FRED (which stands for Floating Robot Eliminating Debris) emerged through a collaborative effort with high school and college interns and volunteers. The robot has a more specific focus than some other cleanup technologies, targeting mainly plastics prone to disintegrating into microplastics. Operating like a vacuum, FRED can pick up debris from 3cm to 2ft in size, using its two front flaps to direct debris onto a conveyor belt, which moves them into a collection basket. It also has additional front flaps to collect larger pieces of trash as well. Because the robot runs on renewable energy, it’s not at all dependent on fossil fuels. The machine’s slow pace, coupled with sophisticated sensors, effectively prevents marine life from entering and helps it function as a water quality monitor as well. FRED generates underwater maps too, which can help predict the impacts of climate change or runoff from pollution. While it’s a smaller operation, its holistic design that addresses both waste collection and water monitoring is one with great promise.
Wasser 3.0
Hailing from Germany, Wasser 3.0 is tackling microplastic pollution in waterways. The main component is a vortex system that swirls a non-toxic compound composed of hybrid silica gels, drawing in microplastics and causing them to clump into “popcorn-like” agglomerates that float to water’s surface, which can then be easily removed. The process has the potential to serve as a microplastic-removal tool in sewage systems — which currently are unable to filter out microplastics — and is already being used at a municipal wastewater treatment plant in Landau-Mörlheim, Germany, as well as a paper processing facility.
The Ocean Cleanup
Perhaps the most prominent and well-known system in the realm of ocean cleanup is led by The Ocean Cleanup (TOC), a Dutch nonprofit organization founded in 2013 by 18-year-old Boyan Slat. Slat was inspired to start the initiative after taking a family scuba diving trip to Greece at the age of 16, where he was dismayed to see more plastic bags than fish in the water. Backed by funding from Coca-Cola and other large corporations, The Ocean Cleanup has a mission to eliminate 90% of floating plastic in the oceans by 2040.

TOC’s system employs a four-step process in collecting waste: target, capture, extract and recycle. Cameras first scan the surface of the water to find plastic hotspots and determine where the cleanup should target, also using computational modeling to predict where plastic hotspots will be based on water currents. Then, plastic is captured in the retention zone using their “Interceptor vessels.” Two boats pull a large U-shaped barrier through the water that goes about 3 meters below the surface, collecting the trash as it moves. The boats come together once a week to close the gap, and the retention zone is taken onboard and emptied onto the vessel. The collected waste is then separated into different recycling streams to send to shore.
The Great Pacific Garbage Patch is TOC’s first target. They began collecting plastic there in 2019, and have been removing it consistently since 2021. Thousands of tons have been collected by now, with around 245,680 kg of trash removed so far. TOC hopes to remove 1% of the patch by the end of 2023. Initially, the organization employed System 001, which proved to be ineffective. Now, however, they’re using System 002 while developing System 03, which will be a whopping 2,400 meters wide, three times larger than System 002, thereby reducing the number of units needed to clean up the patch.
In Rivers

Plastic that’s already in the ocean isn’t the only waste of importance. A huge amount of plastic reaches our oceans via rivers, so effective cleanup methods must also target these arteries to prevent waste from reaching marine environments in the first place. More than 1,000 rivers are responsible for 80% of ocean plastic, according to research conducted by The Ocean Cleanup in 2021. Along with cleaning up the GPGP, TOC’s approach also includes intercepting plastic from 1,000 rivers worldwide — currently, they are doing so at 11 rivers in Vietnam, Indonesia, Jamaica, the Dominican Republic and Malaysia — which they believe could halt 80% of river-based plastic from reaching oceans. They use AI-powered cameras to figure out contributing factors like depth, width and flow speed of the debris, and use their Interceptor vessels to collect waste at the mouth of these rivers and ferry it to waste management facilities.
Mr. Trash Wheel
Who knew a trash collector could be a tourist attraction? Mr. Trash Wheel — created by Clearwater Mills, LLC — resides in the Baltimore Harbor, catching ocean-bound plastic and entertaining visitors with his goofy, giant googly-eyes. The contraption uses two-foot-deep containment booms to collect trash flowing down the river. Water currents power the wheel — or solar power, when the currents aren’t strong enough — which rakes trash and lifts it out of the water and onto a conveyor belt. The trash then falls into a dumpster on another floating barge, which transports it away to be incinerated for electricity. Four such wheels exist across the harbor, known as the “Trash Wheel Family,” which has collected 2,362.23 tons of trash.
The Great Bubble Barrier
This barrier isn’t made of hard materials like many other cleanup systems — instead, it’s made of air. A Dutch startup company created this barrier for the Amsterdam canals to capture plastic through the whole width and depth of a river. The system’s successes include its lack of interference with the river’s regular functions — like ship use and fish passage — and its around-the-clock operation. A perforated tube runs along the bottom of the river and pushes out air at an angle, creating a “screen” of bubbles that blocks plastics and directs them towards the surface of the water into the catchment system. The group expects 86-90% of plastic to be removed in the Oude Rijn in Katwijk, Netherlands via this system.
WasteShark
Inspired by the whale shark, the WasteShark was created in 2018 by RanMarine Technology to clean up waterways, harbors, ponds and lakes, and was recently deployed in New York City’s Hudson River. Like the whale shark — which filters water through its body to ingest krill and plankton — the WasteShark filters water through it to catch plastic waste, as well as algae and other biomass. This small, boat-like drone floats along the water’s surface to collect debris to be taken to land and disposed of, using sensors to avoid obstacles. It also collects information on the water it traverses, like salinity and pH levels.
Problems Related to Ocean Cleanup Efforts
Efficiency and Validity
There has been controversy over whether ocean cleanup technologies are more harmful than helpful, and whether they’re as effective as they’ve claimed to be. In 2022, a video from The Ocean Cleanup of waste aboard one of their vessels prompted calls that the trash was too clean to have come from the ocean, and perhaps was staged, which the organization denies.
There have also been questions of whether their methods themselves are successful. System 001 was ineffective, and System 001B would have required 150 units to effectively clear the GPGP. System 002 has been more successful, but very expensive — although TOC says it will solve some of the issues in earlier systems, such as “overtopping,” by which plastic rode in waves over the top of the barriers.
Habitat Destruction and Bycatch
The Great Pacific Garbage Patch and other gyres aren’t just home to plastic, but also to other floating marine life that have made their home there, or have otherwise gotten caught up in this new ecosystem. Many of these systems — especially those that collect plastic in net-like structures — have the potential to be harmful in the way that trawl fishing is, which catches fish indiscriminately, although these nets are often more shallow and move slowly so the creatures can escape. Along with fish, sharks, and turtles, plastic-catching nets also disturb the neuston: a community of organisms including crabs, sea anemones, insects, snails, worms, nudibranchs and other small creatures that float on the surface of the ocean. The neuston is an important food source for larger species, and given the way it interacts with ocean currents, it often ends up where ocean plastic accumulates.

The Ocean Cleanup in particular has come under fire for potential harm to ecosystems. Their systems have caught fish, small sharks, mollusks, and sea turtles accidentally, although the organization does maintain that by weight, it’s a very small amount compared to the plastic. In 40 tons of plastic, 141 kg of biological matter was caught, or 3.6g for every 1,000g of plastic collected. They also claim that fish can escape their catch system through hatches, and they have breathing ports for animals, as well as lights, acoustics and cameras to detect and deter species. The TOC has begun addressing their impact on the neuston as well, and maintains that preliminary data is promising, finding only one type of neustonic organism (Velella velella) had been caught. Seabin has also been criticized for its impact on marine life. A 2022 study found that for every 3.6 pieces of litter captured, so was one marine animal. When examined in a tidal marina, Seabin captured 58 items of litter a day on average, as well as 13 marine organisms, 50% of which were dead upon retrieval.
Energy Use
Many cleanup methods are powered by renewables, but not all of them, begging the question of whether these cleanups are causing greater harm to the climate while they remove trash. Ocean Cleanup ships, for example, are powered by fossil fuels and emit 660 tons of CO2 per month — although the group says that they will offset all emissions from System 002, as they have with 001. However, the legitimacy and ethicality of carbon offsets at large has been hotly debated.
Non-Surface Plastic and Prominence of Microplastics
Most cleanup systems only reach a few feet below the ocean’s surface, but many macroplastics do fall to the ocean floor and are thus missed in cleanup efforts. At such a depth, however, plastics are more likely to become a part of the ecosystem, so a disturbance would be more harmful to wildlife. Similarly, not all cleanup systems capture microplastics, which we know are an extremely significant source of harm in marine environments. During the first 5 years after being released into the ocean, 77% of floating plastic is found close to the shore where it erodes faster into microplastics. There is an argument to be made that beach cleanups and efforts closer to land would be more productive at ridding the ocean of microplastics — or dealing with plastic at the source by preventing its introduction into waterways at the outset. Some argue that focusing so heavily on ocean cleanup diverts attention away from addressing the creation and poor disposal of plastics in the first place.
What Action Can We Take?
Reduce Single-Use Plastics

At our current rate of consumption — and as the global population expands and becomes more affluent — plastic use is expected to triple by 2060, according to the Organization for Economic Cooperation and Development Projects. To eliminate plastic waste from oceans, we must combat the source rather than the symptom. Even in the absence of systemic changes that limit consumption of single-use plastics worldwide, we can make the choice for ourselves to cut it out of our lives. Think of major sources of plastic in your life (especially single-use items), and consider ways you can replace them with reusables. Bring your own bags to the grocery store, carry a reusable coffee cup, ditch plastic water bottles entirely. Think further, too — what beauty products can you replace with sustainable alternatives? What kitchen items? How can you grocery shop in a way that reduces plastic? These are all questions we can answer for ourselves.
Recycle Correctly
Recycling is, of course, one solution to plastic waste by diverting it towards reuse. However, only 9% of plastic waste ultimately gets recycled, and even the plastic that does make it into the recycling bin doesn’t always get recycled in the end. With the acknowledgment that recycling is an inadequate complete solution — and can be used as a scapegoat to justify our overconsumption of resources — it’s a widely available resource and one we should take advantage of. First of all, learn how to recycle correctly. There are no universal rules for what should go in a recycling bin — it varies widely by municipality, which means you need to research how you’re supposed to do it for the specific recycling system you utilize. It’s also important to avoid “aspirational” recycling — that is, recycling things that you think (or hope) can be recycled — which can lead to even more waste at recycling centers.
Legislative Action
As is the case with many environmental issues, legislation can be a major tool by which ocean-bound plastic can be controlled. The 2021 Break Free From Plastic Pollution Act has been introduced as an amendment to the Solid Waste Disposal Act, and aims to reduce the production of some single-use plastics — including packaging — and have producers on the hook for their disposal. Many places — including several U.S. states — are banning plastic bags, and some state-level initiatives want to create extended producer responsibility legislation. Legislation is an important tool for change. Vote for people who support these causes. Look into what they’ve voted for and against in the past, and advocate for the adoption of policies that limit plastic waste.
Participate in Cleanups

The Young European Ambassadors from the Western Balkans participate with other volunteers in the EU Beach Cleanup in Durres, Albania on Sept. 18, 2021. WeBalkans EU / CC BY 2.0
Cleaning up plastic waste doesn’t only have to happen in faraway gyres or major rivers to make a difference. Look into cleanups in your community hosted by local environmental organizations or volunteer groups. Larger organizations also host large-scale coastline cleanups, like the International Coastal Cleanup with the Ocean Conservancy, Oceana, 5 Gyres (which operates in 66 countries), the Pacific Beach Coalition and the Surfrider Foundation. Or, get out there yourself and clean up! Organize a cleanup if there isn’t one, utilizing your network through school, work or other organizations that you’re a part of.
Support Organizations
Whether it’s volunteering your time, donating money or sharing information about their efforts on your social media feed, support organizations that are combating ocean-bound plastic waste, like the Plastic Pollution Coalition and the Plastic Soup Foundation. Larger environmental organizations like the Natural Resources Defense Council, the Sierra Club and the Environmental Defense Fund have considerable influence and lobby for just environmental policies too.
Takeaway
Technological solutions to our plastic problems do exist, although they don’t come without their own issues. Ultimately, we should think about plastic pollution from all ends: reducing our consumption to begin with, preventing waste from entering waterways, and removing it when it does in a way that doesn’t impact ecosystems. Like many environmental issues, cleaning up ocean plastic is a wide-reaching one with impacts across many different sectors including human health, ecosystem stability and industry. Successful cleanup systems will have to reflect the complicated nature of the enterprise, taking all of these different concerns into account.
The post Ocean Cleanup 101: Everything You Need to Know appeared first on EcoWatch.
https://www.ecowatch.com/ocean-cleanup-facts-ecowatch.html
Green Living
Earth911 Inspiration: Steven Johnson — Innovation Is Like Time Travel
Earth911 inspirations. Post them, share your desire to help people think of the planet first, every day. Click to get a larger image.
This week’s quote from author and PBS host Steven Johnson gives us confidence that the post-carbon economy can be achieved: “[E]very now and then, some individual or group makes a leap that seems almost like time traveling.”
This poster was originally published on August 9, 2019.
The post Earth911 Inspiration: Steven Johnson — Innovation Is Like Time Travel appeared first on Earth911.
https://earth911.com/inspire/earth911-inspiration-steven-johnson-innovation-is-like-time-travel/
Green Living
Best of Sustainability In Your Ear: Plastic Bank’s David Katz on Grassroots Recycling Solutions
Turn back the clock to our first conversation with David Katz, founder of Plastic Bank. He shares his vision for a regenerative society built on grassroots recycling programs that help low-income regions build resilient communities. The Vancover, B.C., startup compensates more than 30,000 plastic recyclers in the Philippines, Indonesia, Brazil, and Egypt. To date, Plastic Bank has stopped over 99 million pounds of plastic waste — the equivalent of more than 2 billion plastic bottles — from entering the world’s oceans, and the pace of its collections is accelerating. The people who collect plastic are paid for the material they deposit at more than 511 Plastic Bank branches. Katz’s team has partnered with more than 200 companies, including Procter & Gamble, HelloFresh, L’Oreal, and Coca-Cola, to create circular economies in plastic packaging.

Their next goal is to capture 10 billion bottles, which still represents only 1.7% of the 583 billion produced in 2021, according to Euromonitor. David explains that a shift in mindset from extractive ownership to regenerative stewardship can break the economic mold and bring prosperity in regions where so much valuable material currently is treated as waste. Plastic Bank uses a blockchain-based data collection and reporting system that helps collectors track their earnings and which provides transparency and traceability for the plastic captured. Plastic Bank works with plastic recyclers to convert the collected bottles into SocialPlastic, a raw material for making new products. They sell plastic #1, #2, and #4 to industry to recover their costs. You can learn more about Plastic Bank at plasticbank.com.
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Editor’s Note: This episode originally aired on March 23, 2022.
The post Best of Sustainability In Your Ear: Plastic Bank’s David Katz on Grassroots Recycling Solutions appeared first on Earth911.
https://earth911.com/podcast/earth911-podcast-plastic-banks-david-katz-on-grassroots-recycling-solutions/
Green Living
Sustainability In Your Ear: Don Carli On Tuning What We See Online To Reduce eCommerce Returns
$850 billion. That’s what retail and e-commerce returns will cost in 2026, generating 8.4 billion pounds of landfill waste — and a surprising share of it involves products that worked perfectly. They just didn’t look the way people expected. About 22% of consumers return items because the product looked different in person than it did online, and for home goods and textiles, that number climbs higher. The culprit has a name: metamerism — the way colors shift under different light sources, so the navy sectional and the matching throw pillow that looked identical on your screen clash under your living room LEDs. Don Carli, founder of Nima Hunter and Senior Research Fellow at the Institute for Sustainable Communication, joins Sustainability In Your Ear to explain why this keeps happening and what it would take to stop it.

The fix isn’t a moonshot. The relevant standards — glTF for digital rendering and ICC Max for physical material appearance — already exist and were designed to be connected. Digital textile printing already makes it possible to produce fabrics with pigment recipes that match under any lighting condition, not just one. What’s missing is coordination: brands putting spectral consistency requirements into their supplier purchase orders, the same way the GMI certification transformed packaging quality once Target and Home Depot required it. The Khronos 3D Commerce Working Group has already standardized how products look across digital screens — the next step is bridging that standard to the physical object. When we get this right, a sofa stays in the home it was ordered for instead of traveling a thousand miles back to a distribution center and ending up in a landfill. That’s what circularity looks like when it’s applied to the seam between the digital world and the physical one. Follow Don’s work at WhatTheyThink.com and on X at @DCarli.
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Interview Transcript
Mitch Ratcliffe 0:08
Hello — good morning, good afternoon, or good evening, wherever you are on this beautiful planet of ours. Welcome to Sustainability In Your Ear, the podcast conversation about accelerating the transition to a sustainable, carbon-neutral society. I’m your host, Mitch Ratcliffe. Thanks for joining the conversation today.
Let’s take another look at the topic of e-commerce returns and how to reduce them by tuning the economy for less waste. We’re going to start with making what you see online look like what you receive on your doorstep.
Now here’s a number that should stop you in your tracks the next time you shop online: $850 billion. That’s how much retail and e-commerce returns will cost in 2026. And here’s another number: 8.4 billion pounds of landfill waste generated by those returns in a single year — roughly the same as burying 10,500 fully loaded Boeing 747s in the ground. That’s a lot of waste.
Now you might assume that most of these returns are about fit — pants that don’t fit, shoes that pinch. But 22% of consumers report returning items because the product looked different in person than it did online, and for home goods and textiles categories, where fit isn’t the issue, that percentage climbs even higher. A sofa that passes every quality specification still gets returned because it clashes with the throw pillow that also passed every specification — when they don’t look alike in the home, both can end up in a landfill, because repackaging costs more than recovery.
Today’s conversation is about why that happens and what we can do about it. My guest today is Don Carli. Don’s a good friend and the founder of the consulting firm NEMA Hunter Incorporated. Two of Don’s recent articles on the site What They Think got me thinking about how an apparently esoteric discussion of color calibration and spectral profiles actually represents something much larger — the fine-tuning we can do to the 20th-century industrial system that was never designed to connect digital promises to physical reality.
Don is also a Senior Research Fellow with the nonprofit Institute for Sustainable Communication, where he has directed programs on corporate responsibility, sustainability, advertising, marketing, and enterprise communication. He’s also a member of the board of advisors for the AIGA Center for Sustainable Design and a member of the Institute for Supply Management.
So here’s why this matters beyond the print and packaging industry, where Don has spent most of his career. The 20th century built industrial systems optimized for mass production: make a lot, ship it out, and hope people keep it. These systems created enormous efficiencies on the one hand, but they also created enormous waste — often hidden in the seams between suppliers, brands, and retailers, where no single stakeholder owns enough of the problem to force a solution. In fact, it really means nobody lost enough money to care.
What Don’s work reveals is that we now have the technical architecture to fine-tune these legacy systems — not replace them, but recalibrate them. The standards exist. The measurement hardware exists. The digital rendering pipelines exist. What’s missing is the coordination: getting brands, retailers, and others to share data they currently hold separately, and to recognize that the costs they’re each absorbing individually are symptoms of the same system failure — a failure of color calibration.
And this is what sustainability can look like in practice: not moonshot reinventions, but the patient technical work of closing gaps between digital and physical, between specification and reality, and between what we promise customers and what we deliver. If we get this right, we can reduce waste, cut costs, and rebuild trust with consumers who’ve learned to expect that what they see online isn’t quite what they’re going to get.
You can follow Don’s work on X. His handle is @DCarli — that’s spelled D-C-A-R-L-I, all one word, no space, no dash.
So can we calibrate what we see online with what we experience when we open a package, reducing the need to return a purchase? Let’s find out after this brief commercial break.
[COMMERCIAL BREAK]
Mitch Ratcliffe 4:29
Welcome to the show, Don. How are you doing today?
Don Carli 4:31
Fantastic, Mitch. I’m really glad to be here with you today and looking forward to the conversation.
Mitch Ratcliffe 4:37
Always great to talk with you, Don. This came up in our discussions over the past couple of months, and then I read the article and wanted to follow up. To start off, can you walk us through a typical scenario? A customer orders a navy sectional and a matching throw pillow from different suppliers. They appear to be the same color — they both pass all the quality specifications we’ve talked about — but under the living room lights, the consumer finds they clash. What happened between the approved image and her disappointment? Where did the system break down?
Don Carli 5:15
We’ve all had this experience at some point in our lives. In part, it’s because of the nature of human perception. We would like to think that color is a constant thing, but color is an interaction of multiple variables.
One variable is the light source — specifically, the distribution of wavelengths in that light. As you know, the visible spectrum is a small part of all the radiation there is. There’s ultraviolet light you can’t see, there’s infrared light you can’t see, and then there’s all the colors in between — the ROYGBIV: red, orange, yellow, green, blue, indigo, violet — the colors we’re familiar with. Every light source has a different distribution of those energies.
Second, the material an object is made of has its own capacity to absorb different wavelengths, and that can vary. So you have variation in the energies emitted by the light source, variation in the energies absorbed and reflected by the object, and then there’s the viewer. Our visual system takes up a big part of our brain — it’s not just our eyes, but our eyes have a lot to do with it. Some of us are colorblind, for example, and in other cases, color is simply not a constant thing.
I worked with the Bauhaus artist Josef Albers for many years — he wrote the book The Interaction of Color. He used to say, ‘When you put one color next to another color, you get a third color for free,’ because those two colors interact with each other.
To put it simply: you put on a pair of socks and a pair of pants in your bedroom under incandescent light. The pants are brown, the socks are brown. You go out into the daylight. The pants look green. The socks are still brown. What happened? The light changed. Because daylight has more energy at one end of the spectrum, it reflects more blue light, making the brown look greener.
Mitch Ratcliffe 7:56
That’s really interesting to think about — how we’ve moved from an era of commerce where, say, items in the Sears catalog were originally sketched, versus photographed. As we introduced greater verisimilitude in our catalogs, or on Amazon —
Don Carli 8:17
We set expectations differently. Exactly.
Mitch Ratcliffe 8:20
So how should we think about the expectations we’re setting — both as sellers of things and as consumers? How should we be thinking about this?
Don Carli 8:30
In part, most of this is simply not taught. Most students in grade school, high school, or even university are not given any exposure to the psychology of human perception. There’s a physiological and psychological basis to all of this, and we just don’t know about it.
The problem has always existed. What’s happened with e-commerce — and with sophisticated computer graphic rendering of objects that don’t yet exist in the real world but look real — is that we’re setting expectations. On my screen I see this couch. It looks brown. The pillows look brown. So I expect that when they arrive, they’re both going to look brown.
Unfortunately, the lighting in homes now is no longer even incandescent. LEDs have really unusual spectral curves — they can be the problem. If I had been able to see what those items were going to look like under the lighting in my home, I might be less disappointed. I’d say, ‘Oh, wait — they don’t match.’ But in developing the systems for e-commerce, the companies that develop software for rendering — the tools designers use to develop the rendering of images for websites and monitors — simply don’t take these things into consideration.
Mitch Ratcliffe 10:10
Our economy was massified in the 20th century but it’s moving toward personalization in the 21st century. And what you’re describing — what you named in the article — is metamerism.
Don Carli 10:21
It’s not my term. It’s metamerism — or ‘metamerism,’ yes. That’s fine.
Mitch Ratcliffe 10:27
This phenomenon, combined with changing lighting technology and the changing nature of our homes — which can allow more or less light in, and offer a variable lighting palette —
Don Carli 10:37
A variable lighting palette, yeah.
Mitch Ratcliffe 10:38
— suggests that the palette will always be changing. So how do we create consistent expectations among consumers when we’re trying to communicate what we offer?
Don Carli 10:57
Well, standards help to begin with. We do not have a set of coordinated standards today that allow the designer to anticipate the observer’s environment and lighting conditions for a given product. Second, we don’t have standards in place to communicate between what the designer intends and what the manufacturer produces — because it is possible to create pigments and dyes that do not exhibit metamerism. Really.
It’s been standard practice in some industries where it matters. If you go to an informed paint company and say, ‘I want a non-metameric match of this swatch,’ they would use a device called a spectrophotometer, which measures the absorption curve of the pigments employed — so that under any lighting condition, the appearance doesn’t change, because the curves have been matched.
But I can create a match that only looks correct under one light source, which is typically what happens when people revert to either a monitor — which only has three emitters: red, green, and blue — or printing, where typically you have cyan, magenta, yellow, and black. If you want to truly match, you have to match the curve.
New printers being used for digital textiles actually have 10 channels, and it is possible to use pigments across those channels to make the absorption curve of the material non-metameric — or at least less metameric. We’re waiting for standards to come together, and that will only happen, I believe, if the brands suffering the greatest economic loss from this mismatch problem take action to put the requirements in their purchase orders and to support pilots that address that 22% of returns due to color perception that you described.
Mitch Ratcliffe 13:27
You do point out that IKEA, Amazon, Wayfair, and others have funded the Khronos 3D Commerce Working Group to ensure that products look consistent across different apps and websites. So they want consistency when rendered on a digital screen, but they’re apparently okay with the fact they don’t look the same when they arrive?
Don Carli 13:54
Yes, I like the disconnect. It’s interesting. First of all, it would require collaboration across industry — across groups that don’t typically talk to each other. I don’t think it’s willful. I think it’s more like, ‘Wow, they just haven’t gotten around to that.’ Nobody fully realized how much was at stake. And the potential for a connection between the two standards that do exist is actually very good and straightforward, because they’re both extensible standards.
What’s needed — as I said — is for the businesses that are right now losing approximately $850 billion a year due to returns to ask: How much of that is attributable to consumers who’ve been given permission by e-commerce companies to say, ‘Something doesn’t look right, so I want to return it’? We’ve made it easy to return things.
Mitch Ratcliffe 15:09
The customer was always right.
Don Carli 15:11
That’s correct. And it’s going to be hard to put that one back in the bottle. So now we have to ask: out of the $850 billion — which is just the retail cost of the goods, not the cost of reverse logistics, not the cost of reprocessing, not the disposal of that returned product to landfill or incineration — if you take it all together, it’s probably $1.25 trillion, maybe even $1.5 trillion. And if you said, ‘Okay, but how much of that is because somebody said the colors don’t match?’ — even being very conservative, say 10% — that’s still enough money to justify addressing the root cause of the problem.
Mitch Ratcliffe 16:00
$150 to $200 billion….
Don Carli 16:03
Just rounding error, right? So you could say to companies like Adobe — that develop the software for rendering objects that are going to be manufactured — take IKEA as an example. IKEA doesn’t fill its catalogs, whether online or physical (though there’s no longer a physical catalog), with actual photography. Those are computer-generated images. They look real, but they don’t exist in the physical world when rendered. Very often, the product isn’t manufactured until after you’ve bought it — you bought it on the basis of a computer graphic rendering that looks photorealistic. It’s called Physically Based Rendering.
So if those systems were specifying color with the manufacturing process in mind — which is very often digital textiles printing — they could choose their colors to be less subject to metamerism, or even to specifically eliminate metamerism. They could also provide the ability to predict: run the model through a set of tests to see, ‘Is this design going to be subject to metamerism?’ And carry that logic forward to the manufacturer. They’d have to put that in their purchase orders. They’d have to bridge two standards — one called glTF, the other called ICC Max.
The point is, the consumer doesn’t need to know any of this. The consumer needs to understand that it’s possible to make things match under different lighting conditions — or at least to have less divergence from their expectations under different lighting conditions.
Mitch Ratcliffe 17:58
I agree that the consumer should be able to expect that. What I hear is that so far, the pain hasn’t been great enough. But we’re also at a point where simply reducing the waste would be worthwhile on its own, with other benefits as well —
Don Carli 18:10
Oh, absolutely. But the financial ones alone —
Mitch Ratcliffe 18:15
The financial ones are enough? Yes. And then all the environmental and social costs of returns on top of that. But let’s talk about how to actually hack toward a solution. Is it possible now — or over the course of the next decade, say — for me to have a phone app that I use in my home? I sample the light in the morning, I sample the light at noon, I sample it at sundown, and in the evening — sometimes with external light, sometimes with just internal. I could say, ‘This is my light profile. Give me things that will look like what I expect.’
Don Carli 19:00
That’s a great question. The question is: would the average consumer go to that extent? Probably not. But the retailer could do what amounts to a survey of the whole home that the products are going to go into. If it’s a major purchase — a couch, carpets, a new home — you could model the interior of that house very easily.
Technologies like Matterport, for example, can scan the interior of a house and give you a virtual view of what it looks like — they use it in real estate all the time. So that’s possible. And it’s also possible to model different lighting scenarios: you say, ‘I’m going to put in LED lighting with variable color temperature, so during the day I may look at it under one light, and at night it’s going to be warmer.’ You can factor in where natural light comes in through windows across the year.
But that may be overkill for most consumers. It might be appropriate for businesses — especially places where the harmony of floor coverings, wall coverings, and furnishing objects matters. Still, it shouldn’t be necessary for the average consumer.
Phones are increasingly gaining the ability to sense color in a spectral sense. I think within three years, that capability should be standard in most phones as a matter of course, and more specialized devices will be available for around $100 if you want them. But I think it’s really incumbent on the retailer and the brands — not on the consumer — to meet expectations first and foremost. And I think an increasing number of consumers who care about environmental and social costs are going to put that expectation on the retailer and the brand: model the environment, predict the degree to which the products being manufactured are subject to metamerism. Those variables can be measured and controlled in design and manufacturing so that the in-home or in-store environment is less subject to lighting variation affecting the perception of color match.
Mitch Ratcliffe 21:55
So I think this is a great place to stop and take a quick commercial break, because we’ve set the stage — and the lighting — to talk about what’s going to come next. Let’s figure out the hack. Stay tuned. We’ll be right back.
[COMMERCIAL BREAK]
Mitch Ratcliffe 22:13
Welcome back to Sustainability In Your Ear. Let’s get back to my conversation with my friend Don Carli. He’s founder of NEMA Hunter, a market research and product design advisory firm in New York City.
Don, so we understand the variability of light, the variability of settings, the combination of colors — all of these affect our perception of color. And we talked about the fact that phones will have increasing photographic analysis capabilities, so they can sense the full spectrum, not just what we see but the entire range of light affecting our perception. But as you say, it really is incumbent upon the retailer to have a solution that makes something look like my expectation when it arrives at my home. Is this a suggestion that the future of retail is more personalized — that there may be personal shoppers who come to your home early in a brand relationship and do a scan, or who give you the tool? Maybe they send it to you and you return it after completing your color profile. Are we at the beginning of really tuning the economy to deliver exactly what we want so that waste can be reduced?
Don Carli 23:29
I think there are examples of it already in place. There’s a very interesting company that grew out of a team of Navy SEALs and special operations people who had to model environments they were going to enter — and they couldn’t do that using big, complex systems. They needed a hack. They were able to take imagery from various sources and build a 3D model reconstruction of a building so they could plan their approach. One of them left and started a company called Hover.
This isn’t a commercial for Hover, but it’s an interesting case. Hover solved a problem for people who wanted to remodel the exterior of their homes. You could take your phone, take six to eight photos of your house from the exterior, send those photos to Hover, and they would create a 3D reconstruction of your home. Then they worked with manufacturers of siding, roofing, and windows, and allowed the builder to generate not only an estimate of what it would cost to put new siding and windows on your house, but a rendering of what it would look like. The precedent is there: the consumer had the device, nobody had to go out to do an estimate, the contractor loved it because they didn’t have to send anyone to measure — all done accurately using cell phone imagery.
Matterport is another company that makes a device for interiors and does the same thing. And there are small sensors that a retailer could send you that measure color temperature of light — but I don’t think that will be strictly necessary.
Mitch Ratcliffe 25:31
Nor necessarily environmentally responsible, to send out loads of sensors.
Don Carli 25:34
Exactly. So for the retailer, like Radio Shack, if it’s an in-store environment, that’s one thing — they do have the ability to simulate different lighting conditions in-store. Think of it like going to an audio shop —
Mitch Ratcliffe 25:54
You can’t do that anymore, but okay.
Don Carli 25:56
Just imagine going to buy a stereo, or to an audiophile shop —
Mitch Ratcliffe 26:03
We’re showing our age, knowing what that is.
Don Carli 26:05
They bring you into a listening room. The point is, it’s constructed for the purpose of evaluating what something is likely to sound like in your home. I think we can do the same thing in-store with variable lighting.
But online is becoming e-commerce where items are never in a store. You order from a computer-rendered image on your screen, and after your order is placed, the item is manufactured. That’s the link that has to be established: the link between the creator of the design for the object and the supply chain instructions provided to the manufacturer, so that the objects are not subject to metamerism — so they are less subject to variation in the lighting conditions in your home. It is a matter of giving the correct instructions about the materials to be used, and specifying how they’re to be measured by the manufacturer. The brands that design the couch, the pillow, the carpet, the curtain, the flooring — they should own the equipment to do the measurement and support the linkage of the standards that communicate how to maintain color consistency across different lighting and viewing conditions, so the consumer isn’t disappointed.
Mitch Ratcliffe 27:41
This brings me to another concept you introduced, which is the appearance bill of materials — which is in many ways similar to the digital product passports we’ve talked about on the show a number of times, which describe a product’s components and potentially how to recycle it. But this color profile — what would be involved in making that happen at scale? What would it look like to make that a common practice for a furniture retailer, for instance?
Don Carli 28:10
Think of recipes. The way a fabric is produced is changing because of digital printing. We used to make fabric in large quantities using dyes — extremely polluting, very complex — or with high-volume screen printing using fixed screens. Increasingly, fabric printing is achieved digitally, where you can print just one yard or 10 yards of a material using any palette of pigments, matched not just to look correct under one lighting condition, but to look consistent under any lighting condition.
The example of metamerism is: if I have two objects that are supposed to match, and under one lighting condition they do match, but under another they don’t — that is metameric. It changes. But if I blend, or use the right pigment recipe on a given substrate material, they will match regardless of the lighting condition. The pillow matches the couch, the wall covering matches the floor covering.
To do that, you have recipes. I’m going to use this combination of inks, and I have to measure them with a spectrophotometer. The specifier has to tell the manufacturer what the material characteristics are. It’s the same as saying, ‘Use butter, sugar, and flour’ — but not all butter, sugar, and flour are the same. Or like architects who say, ‘Use concrete, aluminum, steel, and wood’ — but what’s the actual recipe for the steel, the concrete, the wood? We have to be more specific at the design and manufacturing stages.
It is kind of like a digital product passport. The standard for glTF, which is used for Physically Based Rendering on monitors, is consistent for rendering on screens — but it doesn’t extend to the world of physical objects, inks, and substrates.
Mitch Ratcliffe 30:59
So that’s the link. Thank you. You’ve also pointed out that the GMI certification — which Target, Home Depot, and CVS began to require, and which describes packaging — was broadly accepted once those brands introduced it. Would color matching with the guarantee that it will look like what you saw when you receive it be a significant differentiator — a value-added differentiator — that would set a brand apart if they embraced and practiced it consistently?
Don Carli 31:34
Why not? We know that consumers are disappointed enough to go through the return process — and it’s not simple. It’s an annoyance. You’re putting people out of their way. They want their couch, they want their cushions, they want their floor covering. They don’t want to go through what it takes. It’s going to be another two weeks, and I’ve got to document all of this, and I have a party this Friday — we’re getting married, whatever it is.
So I think the demand is there. And what GMI established reflects something I believe has been true in manufacturing as long as I’ve known it: manufacturers are going to do what their customers call them to do. If the requirement in the purchase order is that you must adopt this standard or use this material, you don’t argue — if you want the work, you do it. But if you leave innovation in materials to manufacturers and expect them to market and sell it, that’s not their strength. They’re not marketers.
On the other hand, retailers and brands are marketers — and ultimately, the cost is not just economic but environmental and social. That’s where I think today’s consumers, if made aware, will be able to apply enough incentive to brands to build those linkages, use those standards to minimize the cost of returns and the environmental impact of returns, and have a positive impact on customer satisfaction, customer loyalty, and the ability to attract consumers for whom systems thinking and circularity matter.
Mitch Ratcliffe 33:30
So the cost of these returns — which we’ve estimated in the $1.3 to $1.5 trillion range — who actually ends up paying that? Would solving this problem represent a tangible reduction in costs for consumers overall?
Don Carli 33:47
It is costing consumers in the end. Let’s say a retailer bought the product for 25% of the retail price. So the thing sold for $100 but cost them $25. When they say they lost $850 billion, they’re estimating that at the full retail price — but it only cost them $25.
Mitch Ratcliffe 34:19
Of course, because that gives them an advantage in taxes — but if —
Don Carli 34:23
If in fact they’re losing 25% of their sales to returns, that’s still going to factor into what they mark things up to recover those costs. It does impact the cost to consumers in the end. And then there are the real costs associated with reverse logistics — shipping it back from you to the distribution center — and then that has to be reprocessed: someone has to inventory it now that it’s been returned, inspect it to see if it’s viable for resale, find a resale partner. Or, as some retailers now do, they simply keep them in huge containers labeled as ‘lot number four’ and have people bid on them sight unseen — unpack those, find the few things in the box that were worth something, and discard the rest.
Mitch Ratcliffe 35:33
So the consumer today expects greater and greater personalization, as you’ve described. On-demand manufacturing is a potentially scalable solution that’s beginning to emerge. But if we don’t master this metameric strategy, returns may actually increase — because the expectation is even greater that it should look exactly like it did when I ordered it.
Don Carli 35:59
Yeah. Appearance mismatch is not the greatest reason for returns — but it’s a substantial percentage.
Mitch Ratcliffe 36:12
My point is to think systemically, rather than just about this particular issue. Is this the right time for us to move toward on-demand manufacturing — particularly now that we want to reduce imports? And if we do that, who should convene the effort to create consistent perception of color and quality for that next generation of a much less wasteful economy?
Don Carli 36:43
I think it ultimately falls to the brands and the retailers, as well as the technology providers for rendering — for the design and rendering of the objects — because circularity and circular thinking is a systems design challenge. You want to design the problem out of existence, rather than trying to cope with it downstream.
There’s no question that the greatest potential leverage is through a better design process that anticipates these downstream factors that lead to returns — whatever they are, whether it’s appearance, fit, or any other reason why people return things. The ability to predict through true digital twins of the object is one key element. You need the NVIDIAs of the world, the Adobes, the Hewlett-Packards, and the instrument manufacturers who can measure color and surface characteristics — the things that allow you to define the recipe for making the object, as well as the recipe for rendering it on screen.
Those are the key stakeholders: the brands using those tools, the companies providing those tools, and the standards bodies that help to encode them in open, extensible standards that allow businesses to communicate one-to-many, instead of being locked into proprietary one-to-one communication chains.
Mitch Ratcliffe 38:26
If a brand is listening, what should their first diagnostic step be? Where’s the right place to begin?
Don Carli 38:36
The first step, of course, is to have a breakdown of the reasons for returns. If they want to address appearance mismatch, they need to know what percentage of their returns are reported by consumers as: ‘The product I received didn’t meet my expectations in appearance compared to what I saw on my screen or in the store.’ They need to know first: is this a problem big enough to make a business case for addressing it?
In most cases, I think they’ll find that if it’s 10%, 15%, or 20% of returns, that’s material. And if they looked at it not just economically but in terms of environmental and social impact — triple bottom line, if you will — I think they can make a business case for why they should seek out a group of like-minded brands to address the root cause through standards and paid pilot programs with manufacturers: to establish and prove that a workflow is possible, practical, and delivers results that reduce cost in a material way, reduce environmental impact in a measurable way, and have a positive impact on customer satisfaction, loyalty, and the ability to attract consumers for whom systems thinking and circularity matter.
Mitch Ratcliffe 40:15
You do a lot of product research and market research. Are brands thinking about this?
Don Carli 40:21
Not enough. Not enough. I believe brands like IKEA do take it quite seriously — and maybe that’s one of the luxuries of being a privately owned entity. So I think we can look to brands like IKEA for leadership. They’ve exhibited that in the past and can continue. But one brand can’t solve this. This is a bigger problem than any one brand can handle.
I think the path forward is really through a coalition of brands that work together and share the costs, the risks, and the benefits of connecting these existing standards — to the benefit of not just current consumers, but consumers going forward. And I think it will reduce the impact on the environment, help make better use of our manufacturing capacity and digital technology, and support onshoring more of our production. That’s an important way to minimize risk — not just the risk of returns, but supply chain risk as well.
Mitch Ratcliffe 41:39
What you’re describing is an optimized system that we don’t currently have. I know we’ve only scratched the surface of the color perception problem here, Don. Thank you for helping me understand it. How can folks follow what you’re working on?
Don Carli 41:53
I write on this topic in an industry publication called WhatTheyThink.com. And there is an active discussion taking place within the Khronos Group, 3D Commerce, and related standards bodies about this general concept of Physically Based Rendering. In the printing world, there’s another group called the International Color Consortium — ICC.org — that has been looking at the problem from a manufacturing perspective: how do you manage appearance, not just color but appearance overall, because it’s not only the color of a thing that can differ, sometimes it’s the surface characteristics or texture. These standards take both into consideration.
I think some preliminary discussions are starting to emerge — whether in Reddit or in these two groups, which are open — that are beginning to look at how these things connect.
Mitch Ratcliffe 42:59
There’s a saying that an airplane is a set of standards in flight. What we’re talking about here is the setting of a standard set of expectations about how our economy should work efficiently. I hope folks take to heart what we talked about today. I want to thank you for your time, Don; this was a fascinating conversation.
Don Carli 43:19
I think it can have a profound impact on the amount of waste that goes to landfill, and I think it will also improve the ability to satisfy increasingly conscious consumers along the way. Thank you, Mitch. Take care.
[COMMERCIAL BREAK]
Mitch Ratcliffe 43:49
Welcome back to Sustainability In Your Ear. You’ve been listening to my conversation with Don Carli, founder of NEMA Hunter, a market research and product design advisory firm in New York. Don’s commentary on color perception, metamerism, and the gaps in our digital-to-physical rendering pipeline appears regularly at WhatTheyThink.com — all one word, no space, no dash — and you can follow him on X at @DCarli, that’s D-C-A-R-L-I.
This conversation started with a sofa and a throw pillow that refused to match, and it ended somewhere much larger. The $850 billion in annual e-commerce returns we discussed — growing toward $1.25 to $1.5 trillion when you add reverse logistics and disposal costs — is what happens when a 20th-century industrial system tries to serve 21st-century expectations without changing its underlying architecture. The system was designed to produce at scale and absorb returns as a cost of doing business. The consumer was always right. The platform made returns frictionless. And what got lost in the middle — in landfills, in incinerators, and in the carbon cost of reverse logistics — was invisible to the balance sheet and to the customer who clicked ‘return.’ In other words, we engineered a system to overwhelm people with choice so that they would inevitably buy, but at the cost of tremendous waste.
So Don isn’t just describing a color problem. It’s a calibration problem — and calibration is a systems problem. You heard about all the parts of the solution that are available already. What doesn’t exist is a coordination layer: the shared commitment by brands and retailers to making a product and the recipe for showing it on screen speak the same language, so that it represents things accurately across a variety of different lighting settings.
The transition Don is pointing toward is from mass manufacturing to what we might call calibrated manufacturing — production designed not just to meet a specification, but to meet the specific expectations of one person. Personalized manufacturing. The on-demand, digital-first model that’s already emerging will only work if the variety of perceptions we experience is accounted for from the start. If we move to on-demand without solving the metamerism problem, Don warned, returns will increase, not decrease. We will have built a faster, more responsive system for disappointing people.
The circular economy framing that anchors so much of this podcast is usually applied to materials — keep them in use, close the loop on plastics, design products for disassembly and reuse. But Don’s argument adds a dimension we don’t talk about enough: design for reduced returns is design for circularity too. The waste reduction potential is real, and it needs to happen upstream — at the design and specification stage — before a single unit of the product actually ships.
This is what tuning the economy looks like in practice: not a moonshot reinvention of everything, but the patient technical work of closing the gaps — the many gaps between what we promise and what we deliver as businesses. The leverage points are well defined. Brands and retailers that own product specifications need to bridge the color standards challenge in their purchase orders. And consumers who are already demanding more and returning more can apply market pressure too, especially the growing segment of people for whom systems thinking and environmental impact are part of how they evaluate a brand. But we have to communicate that to the brand and to the policymakers around that market in order to drive systemic change.
Don’s closing thought is what stays with me: when we actually tune the system to deliver what people want and expect, we can stop producing waste that nobody intended and nobody wants. That’s not just good business. That’s what a circular economy looks like in practice when it’s applied to the seam between the digital world and the physical one — the place where, right now, billions of pounds of material quietly disappear into the ground.
We’ll continue to explore this — we’ll probably have Don back to talk more — and in the meantime, I hope you take a look at our archive of more than 550 episodes of Sustainability In Your Ear. We’re in our sixth season, folks, and I guarantee there’s an interview you’re going to want to share with a friend or member of your family. And by the way, writing a review on your favorite podcast platform will help your neighbors find us — because folks, you are the amplifiers that can spread more ideas to create less waste. Please tell your friends, your family, your co-workers, the people you meet on the street, that they can find Sustainability In Your Ear on Apple Podcasts, Spotify, iHeartRadio, Audible, or whatever purveyor of podcast goodness they prefer.
Thank you, folks, for your support. I’m Mitch Ratcliffe. This is Sustainability In Your Ear, and we will be back with another innovator interview soon. In the meantime, take care of yourself, take care of one another, and let’s all take care of this beautiful planet of ours. Have a green day.
The post Sustainability In Your Ear: Don Carli On Tuning What We See Online To Reduce eCommerce Returns appeared first on Earth911.
https://earth911.com/podcast/sustainability-in-your-ear-don-carli-on-tuning-what-we-see-online-to-reduce-ecommerce-returns/
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